You're a Serpent whom is trying to join a group of others whom have proven their worth to the clan by completing a series of quests.  In this game, you'll avoid obstacles while collecting "scales", balance weight by thinking ahead and being methodical, and get down get down.  In the end, you'll unlock a level which is the series of challenges in an advanced difficulty.

Prove you're able to slither with the rest of them. 

On 12/2/2023 fixed a game state breaking bug that caused the return to level selection after a level is completed to accidentally run prior level.  THIS IS NOT A FEATURE UPDATE, it was broken due to export changes only.  

Controls: On PC, Controls are Arrow Keys and X.  Pico references the use of O and X by default which are actually Z and X on keyboard, but my game only uses X and Arrows.

Created in the Month of November 2023 for Game Off 2023!

Happy playing!

Updated 7 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
AuthorSadodare
GenrePuzzle, Rhythm
Made withPICO-8
TagsPICO-8, snake

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Click download now to get access to the following files:

serpent_scale_quest.p8.png 28 kB
serpent_scale_quest_linux.zip 746 kB
serpent_scale_quest_osx.zip 3 MB
serpent_scale_quest_raspi.zip 2 MB
serpent_scale_quest.HTML.zip 505 kB
serpent_scale_quest_windows.zip 986 kB

Development log

Comments

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Great collection of ideas, the execution could be better. It's impressive for a short game jam project, don't get me wrong. The last (and fast) stages of the AIR level are b-r-u-t-a-l :)

Thank you for trying it out!  Yeah, there's certainly things I could refine with more time.  I intend to come back after the active jam and release an update to enhance several areas mentioned by players related to difficulty and timings.

Tip: The earth level works like a balance scale. First weight picked up goes to left, next is right, then left, etc. Success is a balanced scale as indicated in the score area in the top of the UI.

In future builds of this, after the jam, I intend to add a difficulty selection to set the starting level variables like snake speed or % accuracy on the water level a little lower for more of a chill mode. That was something I wanted to get in and right now it's got a bit of an arcade-ate-my-quarters vibe to a couple levels, but they Should work as intended, ๐Ÿ˜.